Showing posts with label Enterprise Glass. Show all posts
Showing posts with label Enterprise Glass. Show all posts

Wednesday, April 30, 2014

Enterprise Reality


For many people their first experience of a virtual world was at the computer game arcade. Thanks to Google Glass, Facebook's purchase of Oculus Rift, and ever increasing computing power. Augmented, Virtual, and various forms of Mixed Reality are finding a niche in the enterprise. Increasingly for visualisation and use cases where it's 'handy' to be hands free. Displaying and accessing information may make sense via a Virtual or Augmented channel.

Briefly to make some distinctions: Virtual (computer generated), Augmented (computer assisted), and Mixed Reality (anything in between) enable the user to experience and access information that is beyond what their senses can naturally obtain. For example http://secondlife.com is completely computer generated and considered Virtual, whereas http://www.wikitude.com augments reality by overlaying contextual data onto video in real-time.

So if this still sounds all like games and gimmicks how can virtual reality be used effectively in Enterprise? It already is... Consider the following examples:
  • Military Applications (Training and simulations such as flight, parachute, and combat along with Heads Up and Head Mounted Displays for various scenarios e.g. BARS)
  • Design (Computer Aided Design e.g. VRDL)
  • Retail (Try before you buy applications e.g. Ray-Ban and a great augmented pixel article)
  • Medical Applications (Remote presence, 3d imaging refer this medical blog)
  • Education & Training (e.g. Mining training)
  • Real-estate (Virtual tours, walk-through)
  • Asset Management

In addition advertising agencies are using Augmented Reality to bring wow factor and interaction to a variety of brands and products with interesting interactive campaigns aimed at the tech savvy generation.

Key factors when it comes to Virtual, Augmented, and Mixed Reality are the real-time nature and visualisation of information. Additionally depending on the implementation these solutions often contain characteristics such as: immersion, remote or telepresence, private or social interactions, gamification, and hands free operation. And while mostly obvious, the benefits to the use of these technologies come from increased efficiency, safety, customer loyalty and engagement along with a reduction in costs, manual handling, and errors.

Mobile computing and Virtual reality share some common enabling technologies. Looking back at early Virtual Reality is like reminiscing about old Motorola mobile phones. Both used to be chunky, had only basic user interfaces, and simple display ability. Underlying both of course are advancements in hardware and software. For more details refer to my article on the history of mobile computing. So why then is all this “un-reality” not ubiquitous like mobile phones?

A couple of key factors should be considered. Firstly while technology has advanced to a stage where phones can now act as full mobile computing devices the tech curve is still on the rise when it comes to Augmented and Virtual reality. Secondly, mobile computing by its nature has a wide scope of viable use cases. Many would argue that mobile computing is replacing desktop computing, whereas Augmented and Virtual reality only enable consumption of information in a different way.

So is all this un-reality only for high end computers with dedicated hardware? Thankfully mobile phone technology has reached the level where it can support Augmented Reality. In some ways it is currently the perfect technological platform. With a combination of ready availability, processor power, camera, GPS, connectivity, and display. A modern mobile phone is being used as a virtual platform. Obviously it is still early days with the potential of Augmented and Virtual reality continuing to improve in direct relation to advancements in software and hardware price and performance.

Augmentation applications on iOS and Android are gaining popularity and include a variety of useful and fun features such as product visualisations (e.g. Augment), Translations (e.g. Word Lens), Search (e.g. Google Goggles), Compass (e.g. Play Aid) and many more. While these applications are useful in their own right the good news is that additionally they are all paving the way for further refined use of the technology for real benefits.

So will Virtual Reality now explode into the Enterprise? My guess is probably not. This technology is not necessarily (or perhaps just not currently) sensible for all scenarios. Additionally there can be downsides such as privacy concerns, information overload/filtering, and even motion sickness. Perhaps further advancements in display and user input such as holographic, mind machine interfaces, implants, or contact lenses will enable a more ubiquitous reach for these technologies.

For industries and scenarios discussed that are already using the technologies many where early adopters. This is certainly the case for design based industries such as industrial and automotive. There is now some encroachment for certain products with the influx of 3d printing. However a Virtual world allows for a more immersive experience (take for example a concept vehicle). Additionally aeronautical and military applications such as flight simulations are some of the earliest examples of Virtual Technology. For these types of industries/scenarios the Virtual style technology is only going to improve. But for the vast majority of business computer use a Tron style environment is not likely to be productive! From time to time we've all met or worked with someone that seemed to be operating in their own reality. With continued large technology investments becoming commonplace, it won’t be long before the next great advancements in the Mobile Computing, Augmented, and Virtual Reality. This could really change the meaning of “operating in their own reality”. I can only imagine that with Google not grabbing Oculus and with Augmented Reality contact lenses already in production it must be about time for the Google “HoloDeck” announcement. Please count me in as a “Holo-explorer”!

This article was originally published on Enterprise Mobility Network

Friday, January 10, 2014

Enterprising the Consumer

Time to get on the bandwagon and mention a quick thought for Enterprise Mobility in 2014!
Enterprising the Consumer
Everyone talks these days about the “consumerisation” of the enterprise. However, much of the technology that is now used extensively in consumer devices came originally from enterprise innovation. For example battery life indicators, WIFI, and GPS (to name just a few) came from government and business sectors. It took some great minds and insights to bring together the nexus of available technologies into products that consumers had to have.

With a more general release of Google Glass expected in 2014 the spotlight will be on consumer uptake and associated unit sales volumes. However to make Glass a success it might take the enterprise sector to drive innovation into practical applications and use cases of the new form-factor. We are already seeing trials in police and military applications. Expect to see:
  • Retail Shopping experiences, gift registry, along with retail employee facing applications
  • Conference and event location awareness for attendees, organizers, & booth bunnies
  • Real-estate and Tour applications for customer's and employees
  • Logistics and Asset Management applications

Monday, March 18, 2013

Enterprise Glass

Google Glass is looking like a great leap forward in ubiquitous computing. My previous article covering computing uses and form factors will probably still hold true until a step change with input devices occurs. Most of the excitement around Glass is in the consumer space with amazing looking first person videos of sky diving and the like. What I wanted to write about was the potential for glass in the enterprise.

Augmented Reality
According to Wikipedia: "Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data."

AR is already making big inroads in the Business to Consumer (B2C) space especially for marketing/advertising scenarios. Not long back I was in Thailand and noticed a lot of people running around a Uniqlo store looking for butterflies. AR also has some potential in the Business to Enterprise (B2E) space using a mobile device to 'look' at equipment or similar. What really makes Glass a practical alternative is the hands free operation with the screen always where you need it. Makes me think of 'The Terminator' and obviously the military use similar technology in helmets for aircraft and such. In many enterprise environments safety glasses are already standard equipment so why not leverage them with powerful targeted information?

Glass in the Enterprise
Ok Sergei, Steve, Babak, and team here are some ideas that I can quickly come up with for Google Glass in the Enterprise, send me a set and I will happily come up with some more:

StyleExampleDescription
B2ETrainingNew staff are inducted to the office, OH&S policies, firescapes, bathrooms, etc using an interactive augmented reality application.
B2EHRCombined with facial recognition provide the ultimate 'whisper in the ear' to identify staff and associated metadata.
B2EMeetingsUse with IM /meeting sharing apps for a unique perspective on remote meetings. Connect to whiteboards and other equipment.
B2ELogisticsCombine with OCR/Scanning/RFID to aid with stock takes, bin counting, receipting, proof of delivery.
B2EAssetsIdentify assets, schematics, parts. Request/Enable remote assistance when repairing.
B2ERetailStaff can be instant experts on their own products. With overlayed pricing and detailed product information + onselling recommendations.
B2BRealestateInspect realestate with guided room checklists, record results. Provide virtual property tours.
B2BConferenceRecognition for attendees, AR product information, competition entry, location awareness, photography.
B2BEventsProvide targeted buyers (e.g. fashion) with glass and let them sit back and watch the show with AR provided product information.

As you can see there are a variety of opportunities to leverage and launch investments in Social, Mobile, Analytics, and Cloud (SMAC). I'd love to hear your suggestions for more ideas for Glass in the Enterprise.

Google does it again
This is the second time in my life I can recall where I had an idea that Google launched as a new offering in an amazing way. The first was around 10 years ago I was making cartoons on my animated flash website MonkeyStyle and used a collection of satellite data to allow my character to zoom into his target. Not quite Google Maps but hey it was similar in concept! In the last couple of years I drafted a science fiction novel about Augmented Reality Contacts - now they are real!